> help
Commands:
help - display this text
info - about this game
map - show a map
hints - show the hints
restart - start game over
comments may be made by starting the line with a forward slash, eg /this line will not be passed to the game engine
Motions:
n, s, e, w, ne, se, nw, sw, enter, exit, up, down, jump
Verbs:
look, take, drop, lift, move, read, hit, kill, inventory, info, tie, untie
turn on, turn off, light, open, close, say, ask, listen, wait, go, and
lots more...
Examples:
open the mailbox
read the leaflet
go north (or just 'n')
kill dragon with spear
> read riddle
How does one read a riddle?
> /well
There was no verb in that sentence!
> well
There was no verb in that sentence!
> say wizard
That sentence isn't one I recognize.
> say "wizard"
That sentence isn't one I recognize.
> nw
Carousel Room
You are in a large circular room whose high ceiling is lost in gloom. Eight
identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of
disoriented in here.
> w
You're not sure which direction is which. This room is very disorienting.
Marble Hall
This is an arched hall of fine marble. The hall stops abruptly to the north
at a ford across a stream, where the marble is cracked and broken. Perhaps
a flood or collapse of the cave was responsible. To the south the hall
opens into a large room. There is rather annoying whirring sound coming
from that room.
> s
Carousel Room
You are in a large circular room whose high ceiling is lost in gloom. Eight
identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of
disoriented in here.
> w
You're not sure which direction is which. This room is very disorienting.
Menhir Room
This is a large room which was evidently used once as a quarry. Many large
limestone chunks lie helter-skelter around the room. Some are rough-hewn
and unworked, others smooth and well-finished. One side of the room appears
to have been used to quarry building blocks, the other to produce menhirs
(standing stones). Obvious passages lead north and south.
One particularly large menhir, at least twenty feet tall and eight feet
thick, is leaning against the wall blocking a dark opening leading
southwest. On this side of the menhir is carved an ornate letter "F".
> n
Carousel Room
You are in a large circular room whose high ceiling is lost in gloom. Eight
identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of
disoriented in here.
> w
You're not sure which direction is which. This room is very disorienting.
Topiary
This is the southern end of a formal garden. Hedges hide the cavern walls
and mosses provide dim illumination. Fantastically shaped hedges and bushes
are arrayed with geometric precision. They have not recently been clipped,
but you can discern creatures in the shapes of the bushes: There is a
dragon, a unicorn, a great serpent, a huge misshapen dog, and several human
figures. On the west side of the garden the path leads through a rose arbor
into a tunnel.
You look around, and strangely, the topiary animals seem to have changed
position slightly.
> n
Formal Garden
This is the middle part of a formal garden. Hedges hide the cavern walls
and a dim illumination comes from mosses far above. The path is of small
crushed white stones. It winds among bushes and flower beds from south to
north. To the north a small structure can be seen. To the south are
peculiarly shaped bushes. There is a small gap in the hedges to the west.
> n
North End of Garden
This is the northern end of a formal garden. Hedges hide the cavern walls,
and if you don't look up, the illusion is of a cloudy day outside. The
light comes from a large growth of glowing mosses on the roof of the cave.
A break in the hedge is almost overgrown to the north. A carefully
manicured path leads south. In the center of a rosebed is a small open
structure, painted white. It appears to be a gazebo.
> n
Dark Tunnel
This is a dark tunnel with dim light to the northeast. The tunnel is smooth
but dusty and filled with twigs and leaves, debris which becomes deeper as
the tunnel branches into a wide corridor leading southwest and a narrower
one leading southeast.
> sw
Path Near Stream
The path follows the south edge of a deep ravine and heads northeast. A
tunnel heads southwest, narrowing to a rather tight crawl. A faint whirring
sound can be heard in that direction. On the east is a ruined archway
choked with vegetation.
> sw
Carousel Room
You are in a large circular room whose high ceiling is lost in gloom. Eight
identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of
disoriented in here.
> w
You're not sure which direction is which. This room is very disorienting.
Menhir Room
This is a large room which was evidently used once as a quarry. Many large
limestone chunks lie helter-skelter around the room. Some are rough-hewn
and unworked, others smooth and well-finished. One side of the room appears
to have been used to quarry building blocks, the other to produce menhirs
(standing stones). Obvious passages lead north and south.
One particularly large menhir, at least twenty feet tall and eight feet
thick, is leaning against the wall blocking a dark opening leading
southwest. On this side of the menhir is carved an ornate letter "F".
> n
Carousel Room
You are in a large circular room whose high ceiling is lost in gloom. Eight
identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of
disoriented in here.
> w
You're not sure which direction is which. This room is very disorienting.
Cobwebby Corridor
A winding corridor is filled with cobwebs. Some are broken and the dust on
the floor is disturbed. The trend of the twists and turns is northeast to
southwest. On the north side of one twist, high up, is a narrow crack.
There is a coil of black, braided string here.
> take string
Taken.
> sw
Guarded Room
This room is cobwebby and musty, but tracks in the dust show that it has
seen visitors recently. At the south end of the room is a stained and
battered (but very strong-looking) door. To the north, a corridor exits.
Imbedded in the door is a nasty-looking lizard head, with sharp teeth and
beady eyes. The eyes move to watch you approach.
> inventroy
You are carrying:
A black string
A brick
A china teapot
A letter opener
A place mat
A newspaper
A matchbook
A lamp (providing light)
A sword
> examine lizard
There's nothing special about the lizard.
> put newspaper on lizard
There's no good surface on the lizard.
> n
Cobwebby Corridor
A winding corridor is filled with cobwebs. Some are broken and the dust on
the floor is disturbed. The trend of the twists and turns is northeast to
southwest. On the north side of one twist, high up, is a narrow crack.
> ne
Carousel Room
You are in a large circular room whose high ceiling is lost in gloom. Eight
identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of
disoriented in here.
> se
You're not sure which direction is which. This room is very disorienting.
Cobwebby Corridor
A winding corridor is filled with cobwebs. Some are broken and the dust on
the floor is disturbed. The trend of the twists and turns is northeast to
southwest. On the north side of one twist, high up, is a narrow crack.
> ne
Carousel Room
You are in a large circular room whose high ceiling is lost in gloom. Eight
identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of
disoriented in here.
> se
You're not sure which direction is which. This room is very disorienting.
Cool Room
The room is cool and damp. The air is misty. A twisty path from the
southeast splits here toward a wide northerly stone bridge, and a narrow
westerly tunnel. It is from the latter that the mist and chill seem to
originate.
> e
You can't go that way.
> se
Carousel Room
You are in a large circular room whose high ceiling is lost in gloom. Eight
identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of
disoriented in here.
> se
You're not sure which direction is which. This room is very disorienting.
Marble Hall
This is an arched hall of fine marble. The hall stops abruptly to the north
at a ford across a stream, where the marble is cracked and broken. Perhaps
a flood or collapse of the cave was responsible. To the south the hall
opens into a large room. There is rather annoying whirring sound coming
from that room.
> s
Carousel Room
You are in a large circular room whose high ceiling is lost in gloom. Eight
identical passages leave the room.
A loud whirring sound comes from all around, and you feel sort of
disoriented in here.
> se
You're not sure which direction is which. This room is very disorienting.
Riddle Room
This is a room which is bare on all sides. There is an exit down in the
northwest corner of the room. To the east is a great closed door made of
stone. Above the stone, the following words are written: "No man shall pass
this door without solving this riddle:
What is tall as a house,
round as a cup,
and all the king's horses
can't draw it up?"
> answer "well"
You can't see any well here!
> open door
The door can only be opened by answering the riddle.
> answer riddle "well"
That sentence isn't one I recognize.
> answer riddle
It is hardly likely that the riddle is interested.
> tell riddle well
That sentence isn't one I recognize.
> say well
That sentence isn't one I recognize.
> say "well"
That sentence isn't one I recognize.
> well
There was no verb in that sentence!
> say " a well"
That sentence isn't one I recognize.
> "a well"
There was no verb in that sentence!
> say
A hollow laugh seems to come from the stone door.
> say well
That sentence isn't one I recognize.
> say a well
That sentence isn't one I recognize.
> say what is a well
You used the word "what" in a way that I don't understand.
> what is a well
You can't see any well here!
> answer "a well"
You can't see any well here!
> tell riddle "well"
That sentence isn't one I recognize.
> look
Riddle Room
This is a room which is bare on all sides. There is an exit down in the
northwest corner of the room. To the east is a great closed door made of
stone. Above the stone, the following words are written: "No man shall pass
this door without solving this riddle:
What is tall as a house,
round as a cup,
and all the king's horses
can't draw it up?"
> solve riddle
I don't know the word "solve".
> well
There was no verb in that sentence!
> "well"
There was no verb in that sentence!
> shout "well"
That sentence isn't one I recognize.
> a well
There was no verb in that sentence!
> answer a well
You can't see any well here!
> answer "a well"
You can't see any well here!
> answer "a well"
You can't see any well here!
> say "a well"
That sentence isn't one I recognize.
> look
Riddle Room
This is a room which is bare on all sides. There is an exit down in the
northwest corner of the room. To the east is a great closed door made of
stone. Above the stone, the following words are written: "No man shall pass
this door without solving this riddle:
What is tall as a house,
round as a cup,
and all the king's horses
can't draw it up?"
> answer "a well"
You can't see any well here!
> write "a well"
I don't know the word "write".
> how do i answer the riddle?
I don't know the word "how".
> look
Riddle Room
This is a room which is bare on all sides. There is an exit down in the
northwest corner of the room. To the east is a great closed door made of
stone. Above the stone, the following words are written: "No man shall pass
this door without solving this riddle:
What is tall as a house,
round as a cup,
and all the king's horses
can't draw it up?"
> answer a "well"
You can't see any well here!
> say "WELL"
That sentence isn't one I recognize.
> "WELL"
There was no verb in that sentence!
> A "WELL"
There was no verb in that sentence!
> SAY "A WELL"
That sentence isn't one I recognize.
> ANSWER "A WELL"
You can't see any well here!
> SAY "A WELL"
That sentence isn't one I recognize.
> SAY "A WELL"
That sentence isn't one I recognize.
> pick up lantern
You already have that!
> put on the lantern
You can't wear the lamp.
> start the lamp
I don't know the word "start".
> inventory
You are carrying:
A black string
A brick
A china teapot
A letter opener
A place mat
A newspaper
A matchbook
A lamp (providing light)
A sword